Friday, June 25, 2010

Fiction: Character(s), Conflict, Setting, Plot and Point of View

People everywhere write stories, tell stories, and sing stories.  The products of the basic drive to create them have many forms.  One form is narration or fiction, and fiction has many forms: epic verse (oldest), novel (old), short story (new), and screenplay (newest).  Writing in such forms involves taking experiences, imaginary or real, and shaping them in such a way that the stories reveal the experiences to your audience through a series of events involving and affecting a character or characters.  In other words, a story exists in order to explore what will happen when a character or a particular group of characters confront internal and external issues.  Fictionists want to express their imaginatively real experiences, and a poet will use verse, a writer will use narrative, and a director will use scenes to do such.

Why write fiction?  Some writers think in terms of slides--a house, a relationship, an issue, a feeling--but fictionists think in terms of a sequence of slides--that is, a series of relative images that express their imaginatively real experiences.  Similar to poetry, fiction must contain precise diction, vivid images, and figurative language.  Similar to nonfiction, fiction explores someone's ideas or feelings about a subject.  Similar to drama, fiction presents characters in conflict, characters working through those conflicts.  However, fiction is different in many ways.  Its structure is a series of events, not sounds, rhythm and images.  Its characters and their actions are imaginary, not real people and events.  Its action occurs in readers' minds, not on stages. 

Character(s)

The most important component in any narrative is the people in it and their experiences.  The people whose story you tell are the characters.  Without characters there is no story.  Sometimes we do not notice the characters because they are naturally a part of a story, unless an author entices us to be attentive to them.  Memorable characters are a deliberate blend of many elements that authors arrange to produce a specific result.  A writer has to spend some time with a character to show his/her audience who that character is and what the character experiences, feels, decides--how and why--all in a way that makes his/her audience care for the character's progression.  That process of invention is difficult.

Physical details communicate large amounts of information about any character.  For example, a short, overweight man usually does not play a romantic role in a stereotypical story.  The physical details that writers choose for their characters communicate information, sometimes ironic information.  You will need to determine the reasons you want to include certain details, basing your determinations on the effects those details will produce in your audience's perception of the character.  The specific descriptions of a character's environment are also important.  Such details set the stage for the things that he/she will encounter, and they reveal what is important to him/her.  For example, if a character lives in a wooden shack on the edge of town, we have different information and feelings about her than if she lives in an extravagant mansion near Main Street.  The characters that surround the protagonist also convey information about him/her.  For example, the fact that the other characters in Peanuts call Charlie Brown "blockhead" reveals something about him.  They perceive him as a loser, a scapegoat.  Charlie Brown's actions also reveal things about him.  He pitches for his baseball team, and he directs his school's annual play.  He tries to be a leader, but he often fails.  The things Charlie Brown says and thinks ("Good grief" and his constant worrying) also communicate information about him.  Peanuts has been popular because Charles M. Schulz directly reveals his characters to us.  We are able to look at them, listen to them, and encounter them ourselves.  His descriptive details make us form opinions and feelings about his characters.

You will not be able to determine all the characteristics and actions of your characters in your first draft.  If you continue to write and explore, they will appear.  Remember, every detail you choose to include will contribute to the importance and meaning of the characters.  Such details will suggest themes and conflicts that will become increasingly important as the story continues, for you will advance the characters through the issues they will confront and resolve.  I suggest when you begin to write that you do not dwell too much on each detail, or you will never develop the story so that it accomplishes its purpose.  Furthermore, you may want to experiment with the details, changing ordinary details to unusual ones to develop the character(s) more fully.

Conflict

Although characters are the focus of a story, if they exist in isolation, without decisions to make or issues to resolve, your audience will not continue to read your story, regardless of the details you included.  In other words, stories are not about the characters themselves; rather, they are about the characters and the conflicts they confront.  Without conflict, you have no story, and a story requires its character(s) to deal with and resolve conflict.  Your audience will want to experience the conflict, not simply to read about a character.  Conflict occurs when a character confronts a problem or tension that he/she must resolve, either to mature or to survive.  Sometimes writers build conflict into their characters, giving them inherent and explicit weaknesses.  Sometimes authors use the conflicts they have experienced as places from which to start.  Remember, the experiences and issues you choose for your characters must differ from your experiences and issues because fiction is imaginary.  You will need to create an imaginary world in which characters experience and feel things that are separate from yet relative to your audience's experiences and feelings.

Setting

For your audience to relate to the story, you must identify those details that establish the place, the time, and the mood.  That does not mean you need numerous descriptors; some of the best stories offer little detail to indicate setting.  However, those authors chose specific details to create an appropriate setting, giving the story a place--geographical, symbolical and/or emotional--from which to start.  Such details advance the characters and the conflicts in their stories.  Your story will operate and unfold in a particular setting, a setting that offers your audience details about context so that the story's actions become more concrete.  A specific setting also will create boundaries in which you will need to work.  In other words, your choice of details will guide the story and the reader.

Plot

The next element of narration, that which holds the story together, is plot.  Plot is the series of events that move the story from its beginning through its climax (turning point) and to a resolution of its conflict(s).  Plot is also the reason the story occurs, the reason it moves from beginning to end, the reason the protagonist learns or becomes something or chooses something.  Thus, plot involves story line (the things that happen) and causality (the reasons those things occur).

The central character with whom we identify or on whom we focus is the protagonist.  The characters, things or forces that align themselves against the protagonist are antagonists.  Remember, conflicts may be internal (decisions, emotions) or external (people, places).  The protagonist does not need to be perfect; in fact, in most stories protagonists are imperfect.  They have serious psychological issues or physical flaws that complicate matters.  We want complicated matters because that is the reason a story interests us.  David, a complex character in the Bible, possesses a deep devotion to God and a brilliant mind, but he also has a strong desire for power and an imperfect sense of personal responsibility.  Whatever your protagonist's struggles are, you must write your story so that you and your audience can identify the protagonist.  In stories with more than one protagonist, you will be responsible for the development of story lines and conflicts and resolutions for each protagonist.  The events may overlap, making your story more complex.

The point or points at which the protagonist decides how to resolve the story's conflict(s) or confronts the conflict(s) is the climax.  The climax is the turning point of the story because it is where the story moves from building conflict to resolving conflict.  The climax is not necessarily the most excitative or violent moment in the story, although it can be.  Everything that leads up to the climax is rising action, and everything that follows the climax is falling action.  Notice: your story will be about the climax.  Everything you decide to include in the story, all the events and details, will be relative to that moment (the climax).  Resolution or denouement is the part where you summarize the conflicts or bring them to their conclusion.  That does not mean all ends well; it may mean all ends terribly.  Whatever the conclusion, it must be believable--that is, understandable.  There must be cause and effect, in other words.

Many elements can propel a story toward its climax and resolution.  First, conflicts within and outside the protagonist move the story forward.  The story recounts the protagonist's movement through the conflicts toward the resolution.  Second, any details you introduce will move the story toward its climax and resolution, though some details--physical and background, for examples--will do such indirectly.  Third, some authors foreshadow events, creating tension.  Fourth, other characters may move a story forward.  Such characters may be flat (simple) or round (complex), and they often make a scene more complex in a way that advances the action and makes the scene more realistic.  Your story, however, must not be full of stock characters, characters whose personalities and roles are obvious and predictable--the kind, old lady and the nerdy teacher, for examples.  Finally, the story may not move chronologically from one event to another--in media res, flashback, and stream of consciousness are examples of such.

If you do not carefully construct your story, your audience will become lost.  However, if your plot is orderly and coherent and your story presents conflicts and resolves them, your work will have dramatic unity.  That does not mean your story will be predictable; rather, it means your work will be literary.

Point of View

A voice narrates every story.  That voice and the way the author uses it to tell the story is the story's point of view.  You need to think about who will tell your story and how you want him/her to tell it.  You will want to adopt a point of view to relate the story in a way that your audience experiences your protagonist's experiences.

First person involves changing your own voice as a storyteller and injecting I or we into every scene that your narrative contains.  In this mode you will write as though you are one of the characters in your story.  First person is the point of view in which the narrator is one of the characters in the story, telling the story as that character.  Such point of view is limited because you will include only those details your character possibly can know.  First person, both despite and because of its limitation, is powerful because you will thrust your audience's imagination into the mind and body of the character who is telling the story.  How will your audience react if your narrator is wrong?  If you create a character whom your audience cannot trust, then that character is an unreliable narrator.  Authors use that device to involve their readers further in the story, for the readers have to determine the narrator and the circumstances.  The unreliability must be consistent--that is, you somehow must explain what is occurring so that your audience understands the conflicts, not only as the narrator relates them, but as they are beyond their appearances.  For example, you may want to tell your story from different first-person viewpoints.

Third-person limited point of view is more open to insertions and observations from the narrator or voice who tells the story.  Many narratives are from this point of view.  You must confine the perspective of the action in your story to one character, choosing to listen to one character's thoughts and to see things from his/her vantage.  The narrator's voice is not that character's voice, as it is in first person.  Instead, you may use any voice, any style of language or structure.  If you use this point of view, you will be able to focus on one character's thoughts, experiences and actions, using a voice and style that may not be yours.

When an observer simply notes what he/she sees and hears, without intrusion or interpretation, then the story is from an objective point of view.  The observer does not participate in the action; rather, he/she watches and listens, relating how the characters look and what they do and say.  Similar to first person and third-person limited, the objective point of view is restrictive, but it has the advantage of directness.  The audience has to interpret the actions and words of the characters directly, for there is no commentary.  Any information that the narrator provides will alter how your audience perceives any scene.  An excellent example of this point of view is "Hills Like White Elephants" by Ernest Hemingway.  Similar to a video camera, the narrator simply provides the audience with facts.  Remember: if you use the objective point of view, your narrator cannot reveal to the audience any of the characters' thoughts, cannot overtly explain the action, and cannot editorialize in an attempt to ensure comprehension.

If the narrator of a story has and uses his/her access to any information--past, present or future--relative to any character in the story, then the story is from an omniscient point of view.  This point of view is popular to use because it is fun to be all-knowing, to tell a story by hopping from character to character, incident to incident, scene to scene.  If you want to tell a story about a group of people, you naturally will want to relate details and experiences of importance to all the characters.  You will want to move the story's focus from one character to another, one scene to another, one time period to another.

Remember that the major pitfall for writers with respect to point of view is inconsistency.  You must be vigilant about inconsistencies in point of view in any work, especially in longer works.  As you move from character to character, you may lose track of who your protagonist is and what the central issues are.  Be careful.     

Wednesday, June 23, 2010

Common Literary Terms

The definitions of 41 literary terms compose this list.  You also may want to peruse my post, "Common Poetic Techniques and Terms."

1.   Antagonist.  The primary character in a plot (refer to "Plot"), on
      whom the reader's interest centers, is the protagonist--or
      alternatively, the hero or heroine--and if the plot is such that
      he/she is in opposition with another character, that character is
      the antagonist.  The relation between them is one of conflict.
      (Please refer to "Conflict.")

2.   Anticlimax.  Anticlimax denotes a writer's deliberate turn from
      the serious and elevated to the trivial and lowly in order to
      achieve a comic or satiric effect.

3.   Antihero.  An antihero is the primary character in a modern
      novel or play whose attributes are discrepant from those we
      associate with the traditional protagonist of a serious literary
      work.  Rather than manifesting largeness, dignity, power or
      heroism, an antihero is petty, disgraceful, passive, ineffectual or
      dishonest.

4.   Bildungsroman is a German term that signifies "novel of
      formation."  The subject of such a novel is the development of a
      protagonist's mind and character from childhood through various
      experiences--often through a spiritual crisis--and into maturity,
      which usually involves recognition of his/her identity and role in
      the world.

5.   Character and characterization.  Characters are the persons in
      a narrative or dramatic work who have particular moral, 
      intellectual and emotional qualities that we infer from what they
      say and the distinctive ways the speak (the dialogue) and from
      what they do (the action).  The grounds of the characters'
      moralities, temperaments and reactions are their motivations.  A
      character may remain stable with respect to outlook and
      disposition or may undergo a radical change, either through a
      gradual process of development or as a result of a crisis.

      An author or dramatist establishes the distinctive characteristics
      of the persons in a narrative or drama by showing and/or telling.
      In showing--also known as the dramatic method--the characters
      talk and act, and we have to infer the motives and dispositions
      that serve as grounds for what they say and do.  The author may
      show not only external speech and actions, but also inner
      thoughts, feelings and responses.  In telling, the author
      intervenes in order to describe and/or evaluate the motives and
      dispositions of the characters. 

6.   Climax.  Please refer to "Freytag's Pyramid." 

7.   Comedy.  A comedy often ends happily, for its function is to
      entertain, provoking laughter and satirizing manners.  Comedy
      focuses on humans in social situations and depends on codes of
      conduct, manners and morality, which it uses to express or imply
      a standard against which deviations are measured.  Comedy may
      be high (intellectual) or low (physical). 

8.   Conflict.  Most plots contain conflict.  Conflicts may occur
      between a protagonist and an antagonist, between a protagonist
      and his/her fate, between a protagonist's circumstances and
      his/her goal(s), or between the oppositional desires and values of
      a protagonist. 

9.   Crisis.  Please refer to "Freytag's Pyramid." 

10. Denouement.  Please refer to "Freytag's Pyramid." 

11. Dialect.  A dialect is a regional variety of the standard literary
      language or speech pattern of the culture in which it exists that
      differs in pronunciation, grammar or vocabulary.  Writers often
      use dialects in an attempt to present a character more
      realistically or to express significant differences in class and
      background. 

12. Dialogue.  Please refer to "Character and characterization." 

13. Dramatic irony.  Such occurs when a reader is aware of
      something that a character or characters in a story do not yet
      know.  Authors use it to heighten tension or suspense or to
      increase the reader's sympathy and/or comprehension. 

14. Flashback.  The order of a united plot is a continuous sequence
      of beginning, middle and end.  The beginning initiates the main
      action in a way that makes us look forward to something more;
      the middle resumes what precedes and requires something to
      follow; the end follows from what precedes but requires nothing
      more.  The structural beginning may not be the initial stage of
      the action that an author or dramatist brings to a climax in a
      narrative or play.  Many epics and short stories begin at the point
      of the climax--in media res, "in the middle of things"--and
      dramas often capture our attention in the opening scene with a
      representative incident that relates to and closely precedes the
      event which precipitates the conflict.  In novels, modern dramas,
      and motion pictures, such exposition often occurs with
      flashbacks: interpolated narratives or scenes (frequently
      memories, reveries or confessions) that represent events
      occurring before the time at which the works open. 

15. Flat character.  If an author or dramatist builds a character
      around a single idea or quality and presents him/her without
      much detail, then the character is flat.  Usually one can describe
      such a character in a single phrase or sentence. 

16. Foil.  A character in a work who serves to stress and highlight
      the distinctive temperament of the protagonist is a foil. 

17. Foreshadow.  To foreshadow is to present an indication or a
      suggestion of an event that will occur later in the work. 

18. Freytag's Pyramid.  The German critic Gustav Freytag in
      Technique of the Drama (1863) introduces an analysis of plot
      known as Freytag's Pyramid.  He describes the typical plot of a
      five-act play as a pyramidal shape--consisting of rising action,
      climactic action, and falling action.  Although his description
      applies to a limited number of plays, critics of prose frequently
      use his terminology.  The rising action begins during or
      immediately after the opening and continues with the
      development of a conflict.  The rising action (conflict) reaches a
      climax (the highest point of tension).  Next, a crisis (a reversal or
      turning point) occurs, which inaugurates the falling action.
      Finally, the action or intrigue ends in success or failure for the
      protagonist.  Two frequently used terms for the outcome of a
      plot are resolution and denouement. 

      In many plots the denouement involves a reversal in the
      protagonist's fortunes (failure or destruction in tragic works and
      success in comic works).  The reversal often depends on a
      discovery, the discovery of something important that was
      unknown to him/her. 

19. Hero or heroine.  Please refer to "Antagonist." 

20. In media res.  Please refer to "Flashback." 

21. Motif.  A motif is a conspicuous element--such as a symbol,
      image or theme--that appears throughout a work, contributing to
      the unity of the work. 

22. Narrator.  Point of view signifies the way we experience a
      story, the way the author presents the characters, setting,
      dialogue, actions and events that constitute the narrative.  In a
      third-person narrative, the narrator is someone outside the story
      who either refers to all the characters by name or as he, she,
      they.  In a first-person narrative, the narrator speaks as I and is a
      participant in the story.  In a second-person narrative, the
      narrator addresses the audience as you. 

23. Parable.  A parable is a very short narrative about human
      beings that stresses the tacit analogy, or parallel, with the thesis
      or lesson the narrator is trying to convey to his/her audience. 

24. Plot.  The plot in a narrative or dramatic work constitutes its
      events and actions, rendered and ordered to achieve specific
      artistic and emotional effects.  That description is deceptively
      simple because characters perform the actions (verbal discourse
      as well as physical actions) that are the means by which they
      exhibit their qualities.  Therefore, plot and character are
      interdependent critical concepts. 

      There is a variety of plot forms: tragedy, comedy, romance,
      satire and other genres.  Each exhibits diverse plot-patterns and
      is narrative or dramatic and in verse or prose. 

25. Point of view.  Please refer to "Narrator."  In a third-person
      narrative, the narrator has either an omniscient perspective or a
      limited point of view.  If the narrator is omniscient (knows
      everything), then he/she may be intrusive--that is, he/she reports
      and evaluates the actions and motives of the characters--or
      unintrusive--that is, impersonal and objective.  If the narrator
      has a limited point of view, then he/she tells the story in third
      person but stays inside the confines of what is perceived,
      thought, remembered and felt by a single character. 

      Two other narrative tactics are relevant to a consideration of
      points of view.  The self-conscious narrator shatters any illusion
      that he/she is relating an actual occurrence by revealing that the
      narration is a fictional work of art.  One variety of self-conscious
      narrative is the self-reflexive novel, which incorporates into its
      narration references to the process of composing the fictional
      story itself.  Although we ordinarily accept what a narrator tells
      us as authoritative, the fallible or unreliable narrator is one
      whose perception, interpretation and evaluation of the matters
      he/she narrates do not coincide with the opinions and norms the
      author implies, which the author expects the alert reader to
      share. 

26. Protagonist.  Please refer to "Antagonist." 

27. Resolution.  Please refer to "Freytag's Pyramid." 

28. Reversal.  Please refer to "Freytag's Pyramid." 

29. Rising action.  Please refer to "Freytag's Pyramid." 

30. Round character.  An author presents a round character with
      subtle particularity because the character is complex in
      temperament and motivation.  Such a character is difficult to
      describe adequately, and similar to a real person, he/she is
      capable of surprising us. 

31. Satire.  Despite the aesthetic and often comic pleasures of
      satire, satirists incline toward self-promotion as judges of morals
      and manners, of thought and behavior.  Numerous satirists
      ridicule or berate the shortcomings of their own times, hoping
      that their values will outlast the occasions or crises of the
      moment. 

32. Setting.  The overall setting of a narrative or dramatic work is
      the general locale, historical time, and social circumstances in
      which its action occurs.  The setting of a single episode or scene
      within such a work is the particular physical location in which it
      takes place. 

33. Soliloquy.  A soliloquy is a dramatic form of discourse in which
      a character reveals his/her thoughts when alone or unaware of
      the presence of other characters. 

34. Stock character.  Stock characters are types that occur
      repeatedly in a particular literary genre and are recognizable as
      part of the conventions of the form. 

35. Stream of consciousness.  Stream of consciousness is the term
      for a mode of narration that reproduces, without a narrator's
      intervention, the full spectrum and continuous flow of a
      character's mental process, in which sense perceptions mingle
      with conscious and half-conscious thoughts, memories,
      expectations, feelings and associations. 

36. Style.  Traditionally style means the manner of linguistic
      expression in prose or verse or how a writer says whatever it is
      he/she says.  To analyze the style specific to a particular work or
      writer, determine the rhetorical situation and aim, the
      characteristic diction, the types of sentence structure and syntax,
      and the density and kinds of figurative language. 

37. Subplot.  A subplot is a story within a story or play that is
      complete and interesting in its own way(s). 

38. Suspense.  A lack of certainty, on the part of the reader, about
      what will happen, especially to the characters with whom the
      reader has established a bond of sympathy, is known as
      suspense.  If what occurs violates any expectations the reader
      formed, then it is surprise. 

39. Symbolism.  In the broadest sense of the term, symbolism means
      anything that signifies something.  With respect to that sense, all
      words are symbols.  With respect to literature, however, a
      symbol is an object or event that signifies another object or
      event, which in turn signifies something beyond itself.  Some
      symbols are public; some symbols are private. 

40. Theme.  A theme is a general concept or doctrine, implicit or
      explicit, that a writer incorporates into his/her work and makes
      persuasive to the reader. 

41. Tragedy.  A tragedy normally features a reversal of fortune from
      good to bad and ends in catastrophe and death for the
      protagonist and others.  It is the genre of most works that focus
      on the meaning and the significance of life.

Tuesday, June 8, 2010

Essay Three

Purpose 

The purposes of essay three are similar to those of essay two.  First, it will increase your knowledge of common literary terms.  Second, it will engage you in the act of writing a fictional short story.  Third, it will help you learn to read closely.  Fourth, it will engross you in critical analysis.  Fifth, it will engage you in the act of writing literary criticism.  Finally, it will force you to use rhetorical (literary) techniques. 

Process 

First, while analyzing Ernest Hemingway's "Hills Like White Elephants," we will discuss some common literary terms.  Second, you will create a fictional short story, after we have discussed the basic elements of stories.  Third, you will exchange stories with another member of the class and will read closely his/her story.  Fourth, we will discuss various political criticisms, applying each approach to Hemingway's short story.  Finally, you will write a critical essay, using a combination of reader-response criticism and a political criticism to analyze your partner's short story.

First stage 

We will examine some common literary terms, and we will discuss the basic elements of short stories: character(s), conflict, setting, plot, and point of view.  An exercise will correlate the discussion.  The exercise will count as extra credit.  Next, you will write a fictional short story that has a protagonist, a conflict, a setting, a plot, a point of view, imagery, two tropes (hyperbole, irony, metaphor, metonomy, personification, pun, simile, synecdoche or understatement) and two instances of sonic texture (alliteration, assonance or consonance).  Please bring two copies of your short story the day it is due.  I will not expect perfection.  I only will consider the aforementioned elements when I evaluate your story.

Second stage

You will exchange short stories with another member of the class and will read closely his/her story, using a worksheet as a guide.  We will discuss the political criticisms and will apply each approach to "Hills Like White Elephants."  Meanwhile, you will need to write a critical essay, using a combination of two approaches (reader-response and one of the political criticisms) to analyze your partner's short story.  You must provide reasons and backing for every claim, citing phrases and clauses and explicating them.  Furthermore, your essay must contain one trope (metaphor, simile or analogy), and your essay must contain an instance of sonic texture (alliteration, assonance, consonance, anaphora or repetition).